Steven Spielberg Talks About “Ready Player One

by March 29, 2018 0 comments

Defined as accessible and scary, director Steven Spielberg reviews the forthcoming film Ready Player One,  which is based on Ernest Cline’s bestseller.

The director renowned for films like ET the Extra-Terrestrial, AI Artificial Intelligence has yet again come up with a film in the futuristic genre. Steven Spielberg gets candid about his forthcoming sci-fi action adventure, Ready Player One, how he reacted to the idea of juxtaposition of two completely different worlds in this movie and its fascinating aspects.

The film is set in the year 2045 where much of humanity, to escape the desolation of the real-world, uses the virtual reality software OASIS to engage in work and play. Wade Watts (Tye Sheridan) discovers clues to a hidden game within the program that promises the winner full ownership of the OASIS. He joins several allies to try to complete the game before indentured players working for a large company, run by Nolan Sorrento (Ben Mendelsohn), can do so. It will be releasing on March 30.

How did you come up with the idea of making Ready Player One? What attracted you towards it?

This film is a huge, sprawling adventure that intercuts between two completely different worlds. I think Ernest Cline is a visionary who wrote of a future that’s actually not so far away from where we’re heading with the evolution of virtual reality. They sent me the book, as well as the script, which I read first. I became completely enthralled with the idea of this juxtaposition of two worlds. Then I read the book and it spun me out as it was so deep and layered. It was esoteric, scary and accessible. I was hooked! Every book has to go through a process of adaptation when it goes from a literary work to a cinematic one. I think we ended up with just the right elements to tell a truly wonderful story.

What made you think about the concept of virtual reality and OASIS?

Well, it’s a good time to escape into a virtual world where one can live an extraordinary life through an avatar. All they need is imagination, and that will take them far in the OASIS.  But when one escapes from reality, they’re also, in a way, divesting them of any real human contact. The story is entertaining with a bit of a social commentary. The entire world lives within his dream—the dream from which he built an entire world.

What are your views on Wade Watts as a hero?

On first glance, Wade Watts would not appear to be the typical image of a hero. Every film I produced or directed in the 80s had underdogs as heroes, and Wade is certainly one. He’s a smart but a disenfranchised young man who is in an unhappy space in his life: his parents have died and he’s living with his aunt and her current boyfriend in a rundown vertical trailer park in Columbus, Ohio, called the Stacks. His only personal satisfaction comes in trying to win Halliday’s contest in the OASIS.

What are the fascinating aspects of this film?

One of the fascinating aspects of it is what happens when these characters, who’ve only known one another as avatars, meet as human beings. When they finally come together in the real world, they have interesting awakenings. The work which we did with the hologram was incredible but also achieved so much more. Digital Domain accomplished one of the greatest effects in the entire picture.

What kinds of technologies are used in this film?

I never make movies for the sake of technology and only use it to tell a better story. The technology helped this kind of film come into existence, but then it should disappear so one is focussed on the story and the characters.

Writer: Team Viva

Courtesy: The Pioneer

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